Having escaped from the grim taxidermist hunter shown in the Gamescom video of August, Mono and Six find themselves in some sort of shop dummy factory of the damned. The puzzles are still in the vein of finding the right switches to put in the right places, and while Six helps vault you into certain rooms, I did spend most of my time running about as Mono by myself. LN2 has all the things I liked from the first game: Lilliputian-like creeping under giant tables and shelves, jumps that feel perilous because of how small you are, and the excellent sound design of your little slapping feet and unseen things knocking over clutter in the dark. It was a section apparently from later on in the game, when new protagonist and possible Shia LaBeouf fan Mono has teamed up with Six (from the first game) to get her iconic yellow mac back. I didn't play the first half an hour of Little Nightmares 2. And, having played half an hour of Little Nightmares 2, may I just say: nope. I was therefore thrilled when Bamco announced a sequel to this most stylish of puzzle-platformers, due out early next year. Little Nightmares is scary in the same way it was scary to hide in your parents' wardrobe because you were planning to jump out at them, but then you sort of fell over your dad's shoes and you weren't sure what it was you were sitting on and oh dear. I admire a horror game that doesn't rely on the first-person perspective. The original Little Nightmares is one of my favourite horror games ever.
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